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auto rigger

Setup Arise

6
  • Introduction
  • System Requirements
  • Create Account / Login
  • Installation
  • License Activation Instructions
  • Troubleshooting

Getting Started Tutorial

8
  • Interfaces (UI)
  • How To Prepare The Model For Rigging?
  • What Are Nodes, Attachments, and Presets?
  • What Are Guides?
  • What is The Attribute Editor?
  • Let’s Start Rigging
  • How To Export Rigs?
  • Digging Deeper

Elements

29
  • Node
  • Attachment
  • Presets
  • Attribute Editor And Attributes Types
  • Workspace
  • Outliner
  • Guides
  • Connections
  • Loading/Saving
  • Placeholders
  • Dump_grp
  • Skinning Joints
  • Poses
  • Group Node
  • Rig Base Node
  • Helper Tools
  • Preferences
  • Scene Settings
  • Log Viewer
  • Model Validation Checks
  • Model Updater
  • AI Auto Guides Placement
  • Rig Mocap Tester
  • Rig Export
  • Batch Menu
  • Sticky Note
  • API Commands
  • Custom Ctrls Shapes
  • Ctrl Shapes Lookup

How To Create Your Own Node

6
  • The Basics On How To Create Your Own Node
  • Creating Attributes
  • Creating Guides
  • IoJoint
  • IoTransform
  • Example Node Module

How To Create Your Own Attachment

1
  • Creating Custom Attachments in Arise

Basic Nodes

8
  • Base Node
  • One Joint
  • FK Chain
  • IK Chain
  • Two Joints IK
  • Dynamic FK Chain
  • Eye
  • Path

CA Nodes

12
  • CA_Spine
  • CA Head
  • CA Leg
  • CA Arm
  • CA Fingers
  • CA_Mouth
  • CA Eye
  • CA Quadruped Back Leg
  • CA Quadruped Front Leg
  • CA Ribbon
  • CA Tentacle
  • CA Wing

Attachments

22
  • SpaceSwitch
  • CtrlsShape
  • CtrlsSettings
  • MakeDynamic
  • FollowSkeleton
  • PostScript
  • MovablePivot
  • HelperJoints
  • Rename
  • AttributesSettings
  • CustomDriver
  • CustomDriven
  • ManualConnections
  • AddJoints
  • AddGroupAbove
  • JointsSettings
  • Parent
  • AddAttribute
  • ConnnectAttribute
  • HumanIK
  • CtrlsLockHideAttributes
  • CtrlsLimitAttributes

Mechanical

2
  • Vehicle Body
  • Wheel
View Categories
  • Home
  • Arise Docs
  • Getting Started Tutorial
  • Interfaces (UI)

Interfaces (UI)

Main Window:

  • By pressing Tab while the mouse cursor is over the workspace, a quick-create-node menu will appear.
  • By pressing Tab while the mouse cursor is over a node, a quick-create-attachment menu will appear.
  • If you right-click on a node, you will see options related to that node (such as ‘Template’ or ‘Build’).
  • When you right-click on an attachment, you’ll see options related to that attachment.
  • More information is available in ARISE ‘Help’ menu -> ‘Shortcuts’.

Shelf:

  • Undo/Redo:  Same as using the Ctrl + ‘Z’ key to undo, Shift + ‘Z’ key to redo.
  • Auto Reorder Nodes: Arise automatically position the nodes into a tree-like structure based on their connections.
  • Grid Snapping {New in version 1.11.00}: Toggle node position snapping to the grid.
  • Helper Tools Menu: Provides skinning and rigging tools such as selecting ctrls or transferring weights.
  • Mirror selected node guides: Flips selected nodes guides on the YZ plane.
  • Mirror nodes based on prefix: Copies guides onto nodes with opposite prefixes, then mirrors them.
    The button ‘L->R’ is used, for example, to modify ‘R_arm’ to match ‘L_arm’ on a symmetrical character.
  • Select in ARISE: If you’re not sure what ARISE node a particular Maya node belongs to, select the Maya node and click this button.
  • Select in Maya: This is a toggle button. If a node is selected in ARISE, its matching Maya nodes will be selected too.
  • Guides ‘Solo’ mode: You can move guides without moving their children guides.
  • Joint display scale: Same as Maya: Display->Animation->Joint Size. You can use this if the joints appear too big or too small in the viewport.
  • Indicators: Appears red if there are ‘placeholders‘ joints or any nodes under ‘dump_grp‘.
    (‘rig_root_grp’|’data_grp’|)

Watch Video Tutorial

_____________________________________________

Get Arise at: https://www.ariserigging.com
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Updated on May 13, 2026

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Digging DeeperHow To Prepare The Model For Rigging?
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