Skip to content
  • Home
  • Pricing
  • Support
  • Download
  • My account
auto rigger
  • Home
  • Pricing
  • Support
    • Documentation
    • Tutorials
    • Create A Ticket
    • Contact Us
    • Changelog
  • Download
MY ACCOUNT
auto rigger

Setup Arise

6
  • Introduction
  • System Requirements
  • Create Account / Login
  • Installation
  • License Activation Instructions
  • Troubleshooting

Getting Started Tutorial

8
  • Interfaces (UI)
  • How To Prepare The Model For Rigging?
  • What Are Nodes, Attachments, and Presets?
  • What Are Guides?
  • What is The Attribute Editor?
  • Let’s Start Rigging
  • How To Export Rigs?
  • Digging Deeper

Elements

29
  • Node
  • Attachment
  • Presets
  • Attribute Editor And Attributes Types
  • Workspace
  • Outliner
  • Guides
  • Connections
  • Loading/Saving
  • Placeholders
  • Dump_grp
  • Skinning Joints
  • Poses
  • Group Node
  • Rig Base Node
  • Helper Tools
  • Preferences
  • Scene Settings
  • Log Viewer
  • Model Validation Checks
  • Model Updater
  • AI Auto Guides Placement
  • Rig Mocap Tester
  • Rig Export
  • Batch Menu
  • Sticky Note
  • API Commands
  • Custom Ctrls Shapes
  • Ctrl Shapes Lookup

How To Create Your Own Node

6
  • The Basics On How To Create Your Own Node
  • Creating Attributes
  • Creating Guides
  • IoJoint
  • IoTransform
  • Example Node Module

How To Create Your Own Attachment

1
  • Creating Custom Attachments in Arise

Basic Nodes

8
  • Base Node
  • One Joint
  • FK Chain
  • IK Chain
  • Two Joints IK
  • Dynamic FK Chain
  • Eye
  • Path

CA Nodes

12
  • CA_Spine
  • CA Head
  • CA Leg
  • CA Arm
  • CA Fingers
  • CA_Mouth
  • CA Eye
  • CA Quadruped Back Leg
  • CA Quadruped Front Leg
  • CA Ribbon
  • CA Tentacle
  • CA Wing

Attachments

22
  • SpaceSwitch
  • CtrlsShape
  • CtrlsSettings
  • MakeDynamic
  • FollowSkeleton
  • PostScript
  • MovablePivot
  • HelperJoints
  • Rename
  • AttributesSettings
  • CustomDriver
  • CustomDriven
  • ManualConnections
  • AddJoints
  • AddGroupAbove
  • JointsSettings
  • Parent
  • AddAttribute
  • ConnnectAttribute
  • HumanIK
  • CtrlsLockHideAttributes
  • CtrlsLimitAttributes

Mechanical

2
  • Vehicle Body
  • Wheel
View Categories
  • Home
  • Arise Docs
  • Elements
  • Custom Ctrls Shapes

Custom Ctrls Shapes

{As of version 1.10.00}
Arise allows you to add custom ctrl shapes to the Arise ctrl library. Once created, custom nodes can use them as the default ctrl shape, or users can apply them to existing ctrls using the ‘CtrlsSettings‘ attachment.

Setting the Custom Ctrl Shapes Folder:
In the Arise Preferences window (Settings → Preferences), you can specify a folder for Arise to search for custom ctrl shapes. By default, no folder is set, and Arise will skip searching for custom shapes.

Creating a Custom Ctrl Shape:
To create a new custom ctrl shape, open the ‘Add A Custom Ctrl Shape‘ window (Edit → Ctrls → Add A Custom Ctrl Shape). This window provides step-by-step instructions on the process.

  1. In the Maya scene, create a nurbsCurve shape and scale it to 2×2 Maya units.
  2. If the shape consists of multiple nurbsCurve nodes, you will need to parent all nurbsCurve nodes under a single transform node.
    Since shapes can only be parented under transforms via code, select the nurbsCurve nodes or their parent transform and click ‘Merge Selected NurbsCurves‘ in the interface
    .
  3. The custom ctrl shapes folder (set in Preferences) will also appear in this window. If you haven’t specified a save location, do so now.
  4. Enter a name for the new custom ctrl. To override an existing default ctrl shape, use the same name as the default shape.
  5. Once your custom shape is ready, click ‘Add Selected Custom Ctrl To Arise Library‘. Arise will generate a JSON file in the specified folder, storing your custom ctrl shape.

Using Custom Ctrl Shapes:

  • When adding a ‘CtrlsSettings‘ attachment to a node, you can select your custom shape.
  • Custom nodes can reference these shapes as their default ctrls shapes.

Sharing Custom Ctrl Shapes in Team Projects:
For team projects where multiple riggers use Arise, the custom ctrl shapes folder can be shared or distributed. As long as each user’s Preferences points to the correct folder, all team members will have access to the same custom shapes.

Notes:

  • To remove a custom ctrl, delete the JSON file with the same name and restart Arise.
  • By default, Maya’s Outliner hides shape nodes. To display them, open the Outliner ‘Display‘ dropdown and enable ‘Shapes‘
Updated on May 13, 2026

What are your Feelings

Share This Article :

  • Facebook
  • X
  • LinkedIn
  • Pinterest
API CommandsCtrl Shapes Lookup
  • Home
  • Pricing
  • Support
  • My account
  • Privacy Policy
  • EULA

Copyright © 2026 - Arise Rigging System

This website uses cookies to ensure you get the best experience. By using this site, you agree to our use of cookies.
Accept
Manage consent

Privacy Overview

This website uses cookies to improve your experience while you navigate through the website. Out of these, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website. These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may affect your browsing experience.
Necessary
Always Enabled
Necessary cookies are absolutely essential for the website to function properly. These cookies ensure basic functionalities and security features of the website, anonymously.
CookieDurationDescription
cookielawinfo-checkbox-analytics11 monthsThis cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Analytics".
cookielawinfo-checkbox-functional11 monthsThe cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional".
cookielawinfo-checkbox-necessary11 monthsThis cookie is set by GDPR Cookie Consent plugin. The cookies is used to store the user consent for the cookies in the category "Necessary".
cookielawinfo-checkbox-others11 monthsThis cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Other.
cookielawinfo-checkbox-performance11 monthsThis cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Performance".
viewed_cookie_policy11 monthsThe cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. It does not store any personal data.
Functional
Functional cookies help to perform certain functionalities like sharing the content of the website on social media platforms, collect feedbacks, and other third-party features.
Performance
Performance cookies are used to understand and analyze the key performance indexes of the website which helps in delivering a better user experience for the visitors.
Analytics
Analytical cookies are used to understand how visitors interact with the website. These cookies help provide information on metrics the number of visitors, bounce rate, traffic source, etc.
Advertisement
Advertisement cookies are used to provide visitors with relevant ads and marketing campaigns. These cookies track visitors across websites and collect information to provide customized ads.
Others
Other uncategorized cookies are those that are being analyzed and have not been classified into a category as yet.
SAVE & ACCEPT