Skip to content
  • Home
  • Pricing
  • Support
  • Download
  • My account
auto rigger
  • Home
  • Pricing
  • Support
    • Documentation
    • Tutorials
    • Create A Ticket
    • Contact Us
    • Changelog
  • Download
MY ACCOUNT
auto rigger

Setup Arise

6
  • Introduction
  • System Requirements
  • Create Account / Login
  • Installation
  • License Activation Instructions
  • Troubleshooting

Getting Started Tutorial

8
  • Interfaces (UI)
  • How To Prepare The Model For Rigging?
  • What Are Nodes, Attachments, and Presets?
  • What Are Guides?
  • What is The Attribute Editor?
  • Let’s Start Rigging
  • How To Export Rigs?
  • Digging Deeper

Elements

29
  • Node
  • Attachment
  • Presets
  • Attribute Editor And Attributes Types
  • Workspace
  • Outliner
  • Guides
  • Connections
  • Loading/Saving
  • Placeholders
  • Dump_grp
  • Skinning Joints
  • Poses
  • Group Node
  • Rig Base Node
  • Helper Tools
  • Preferences
  • Scene Settings
  • Log Viewer
  • Model Validation Checks
  • Model Updater
  • AI Auto Guides Placement
  • Rig Mocap Tester
  • Rig Export
  • Batch Menu
  • Sticky Note
  • API Commands
  • Custom Ctrls Shapes
  • Ctrl Shapes Lookup

How To Create Your Own Node

6
  • The Basics On How To Create Your Own Node
  • Creating Attributes
  • Creating Guides
  • IoJoint
  • IoTransform
  • Example Node Module

How To Create Your Own Attachment

1
  • Creating Custom Attachments in Arise

Basic Nodes

8
  • Base Node
  • One Joint
  • FK Chain
  • IK Chain
  • Two Joints IK
  • Dynamic FK Chain
  • Eye
  • Path

CA Nodes

12
  • CA_Spine
  • CA Head
  • CA Leg
  • CA Arm
  • CA Fingers
  • CA_Mouth
  • CA Eye
  • CA Quadruped Back Leg
  • CA Quadruped Front Leg
  • CA Ribbon
  • CA Tentacle
  • CA Wing

Attachments

22
  • SpaceSwitch
  • CtrlsShape
  • CtrlsSettings
  • MakeDynamic
  • FollowSkeleton
  • PostScript
  • MovablePivot
  • HelperJoints
  • Rename
  • AttributesSettings
  • CustomDriver
  • CustomDriven
  • ManualConnections
  • AddJoints
  • AddGroupAbove
  • JointsSettings
  • Parent
  • AddAttribute
  • ConnnectAttribute
  • HumanIK
  • CtrlsLockHideAttributes
  • CtrlsLimitAttributes

Mechanical

2
  • Vehicle Body
  • Wheel
View Categories
  • Home
  • Arise Docs
  • Elements
  • Attachment

Attachment

Attachments are added onto nodes, and each attachment modifies the node in a different way.
The attachments can access and modify a node’s guides, joints, and ctrls even before they are constructed.
‘CtrlsSettings’, for example, can change the node’s ctrls, such as their shapes, colors, orientations, sizes, and offsets.

Maya objects created by an attachment will be ‘Tagged’ as part of the parent node objects, which means they will be deleted with the rest of the node objects on Cleanup.

To create an attachment:

  • While a node is selected, from the ‘Inventory‘ docked widget, under the ‘Attachment‘ tab, double-click on an attachment.
  • From the ‘Inventory‘ docked widget, under the ‘Attachment’ tab, drag and drop an attachment onto a node.
  • Press Tab when the mouse cursor hovers above a node in the workspace, a quick-create-attachment window will appear, double-click an attachment to create it.

Table Attribute:
Attachments can have a unique attribute type in the Attributes Editor.

Since Attachments can modify ctrls and joints, the Table attribute provides a dynamic and easy-to-edit view of all the ctrls or joints of the node.
You can change the table default height from the Preference window.

Attachments Type and Order:
Attachments can be divided into four types depending on when they are executed during the build process.
You can reorder attachments from the same type.
As an example, ‘MakeDynamic’ (which makes the joint chain dynamic) and ‘FollowSkeleton’ (which adds a single tree joint chain that can be used in game engines) are both of the same type.
You will most probably want first to have ‘MakeDynamic’ and then ‘FollowSkeleton’ so that the dynamic joint chain result will be transferred into the game engine.

The order of attachments of the same type can be changed by right-clicking on an attachment and choosing ‘Move Attachment Up’ or ‘Move Attachment Down’. The options might not appear if there are no attachments of the same type.

Rename:
Attachment names must start with a letter and consist of 3-25 characters of numbers, letters, and ‘_’.
Right-click on an attachment and press ‘Rename Attachment’.

Disable An Attachment:
An attachment can be disabled and ignored until enabled again.
In order to do this, right-click on the attachment and choose ‘Disable/Enable Attachment’.
If an attachment is disabled, it will not have any effect on the node.
If a node is disabled, all its attachments are also disabled.

Delete An Attachment:
Right-click on an attachment and choose ‘Delete Attachment‘.

Notes:

  • In order to scroll to the attributes of  an attachment, hold Shift + Ctrl and middle mouse click on the attachment shape.

_____________________________________________
Get Arise at: https://www.ariserigging.com
Follow on LinkedIn

Updated on May 13, 2026

What are your Feelings

Share This Article :

  • Facebook
  • X
  • LinkedIn
  • Pinterest
NodePresets
  • Home
  • Pricing
  • Support
  • My account
  • Privacy Policy
  • EULA

Copyright © 2026 - Arise Rigging System

This website uses cookies to ensure you get the best experience. By using this site, you agree to our use of cookies.
Accept
Manage consent

Privacy Overview

This website uses cookies to improve your experience while you navigate through the website. Out of these, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website. These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may affect your browsing experience.
Necessary
Always Enabled
Necessary cookies are absolutely essential for the website to function properly. These cookies ensure basic functionalities and security features of the website, anonymously.
CookieDurationDescription
cookielawinfo-checkbox-analytics11 monthsThis cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Analytics".
cookielawinfo-checkbox-functional11 monthsThe cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional".
cookielawinfo-checkbox-necessary11 monthsThis cookie is set by GDPR Cookie Consent plugin. The cookies is used to store the user consent for the cookies in the category "Necessary".
cookielawinfo-checkbox-others11 monthsThis cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Other.
cookielawinfo-checkbox-performance11 monthsThis cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Performance".
viewed_cookie_policy11 monthsThe cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. It does not store any personal data.
Functional
Functional cookies help to perform certain functionalities like sharing the content of the website on social media platforms, collect feedbacks, and other third-party features.
Performance
Performance cookies are used to understand and analyze the key performance indexes of the website which helps in delivering a better user experience for the visitors.
Analytics
Analytical cookies are used to understand how visitors interact with the website. These cookies help provide information on metrics the number of visitors, bounce rate, traffic source, etc.
Advertisement
Advertisement cookies are used to provide visitors with relevant ads and marketing campaigns. These cookies track visitors across websites and collect information to provide customized ads.
Others
Other uncategorized cookies are those that are being analyzed and have not been classified into a category as yet.
SAVE & ACCEPT