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auto rigger

Setup Arise

6
  • Introduction
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Getting Started Tutorial

8
  • Interfaces (UI)
  • How To Prepare The Model For Rigging?
  • What Are Nodes, Attachments, and Presets?
  • What Are Guides?
  • What is The Attribute Editor?
  • Let’s Start Rigging
  • How To Export Rigs?
  • Digging Deeper

Elements

29
  • Node
  • Attachment
  • Presets
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  • Workspace
  • Outliner
  • Guides
  • Connections
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  • Skinning Joints
  • Poses
  • Group Node
  • Rig Base Node
  • Helper Tools
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  • Ctrl Shapes Lookup

How To Create Your Own Node

6
  • The Basics On How To Create Your Own Node
  • Creating Attributes
  • Creating Guides
  • IoJoint
  • IoTransform
  • Example Node Module

How To Create Your Own Attachment

1
  • Creating Custom Attachments in Arise

Basic Nodes

8
  • Base Node
  • One Joint
  • FK Chain
  • IK Chain
  • Two Joints IK
  • Dynamic FK Chain
  • Eye
  • Path

CA Nodes

12
  • CA_Spine
  • CA Head
  • CA Leg
  • CA Arm
  • CA Fingers
  • CA_Mouth
  • CA Eye
  • CA Quadruped Back Leg
  • CA Quadruped Front Leg
  • CA Ribbon
  • CA Tentacle
  • CA Wing

Attachments

22
  • SpaceSwitch
  • CtrlsShape
  • CtrlsSettings
  • MakeDynamic
  • FollowSkeleton
  • PostScript
  • MovablePivot
  • HelperJoints
  • Rename
  • AttributesSettings
  • CustomDriver
  • CustomDriven
  • ManualConnections
  • AddJoints
  • AddGroupAbove
  • JointsSettings
  • Parent
  • AddAttribute
  • ConnnectAttribute
  • HumanIK
  • CtrlsLockHideAttributes
  • CtrlsLimitAttributes

Mechanical

2
  • Vehicle Body
  • Wheel
View Categories
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  • CA Nodes
  • CA_Mouth

CA_Mouth

Creates a cartoon jaw and lips. Features include lips seal, zipper, auto volume, thickness, upper lip push, etc.

Guides:

  • ‘Jaw’ – Jaw pivot position, usually positioned in the middle of the head on the X axis and slightly in front of and below the ears on the Y and Z axes.
  • ‘L/R_mouth_corner’ – Place at the lip corners and align with the lips.
  • ‘M_upper_lip’, ‘M_lower_lip’ – Position at the center of the upper lip or lower lip.
  • ‘L/R_upper_lip_minor’, ‘L/R_lower_lip_minor’ – Placed evenly between middle and corner guides on the lips.
  • ‘L/R_mouth_shape_A’, ‘L/R_mouth_shape_B’ – Place these guides past the lips and inside the cheek. A curve will be driven by them, and the corner ctrls will move along that curve.

Guide’s Important Notes:

  • The ‘Mirror Mouth Guides’ button makes the right side guides mirror the left side.
    So with a symmetrical character, you only need to place the guides on the left side.
    Using this button in ‘Solo Mode’ will mirror the guides in world space.
  • Both upper and lower guides display two curves; the lips skinning joints will be created on those curves. Ensure the curves are on the edges of the lips that are closest to each other.
  • The guides also drive a thinner curve and this curve controls the movement of the corner ctrls.

Attributes:

  1. ‘Mirror Mouth Guides’ – This button positions the right side guides in a mirror image of the left side.
    In ‘Solo Mode’, they will be mirrored in world space.
  2. ‘Ctrls Scale’ – Scale all the node ctrls. Note that the attachments ‘Ctrls Settings’ and ‘CtrlsShape’ will override this. 
    [As of version 1.06.03]  ‘Update’ button to change the ctrls size without requiring a rebuild. [Video] 
  3. ‘Ctrls Offset Position’ – Offset of lips ctrls for when the ctrls are hidden inside the lips mesh.
  4. ‘Jaw Ctrl Offset’ – Offsets the jaw ctrl relative to its pivot. Use this attribute to position the ‘jaw_ctrl’ under the chin.
  5. ‘Lips Skinning Joints’ – The number of skinning joints per lip, not including corner joints.
  6. ‘Lips Bias’ – Use this to control how much the lips move with ‘M_upper/lower_lip_ctrl’.

    value of 1.5

    value of 1.0
  7. ‘Create Roll’ – All minor and mid controls will have the ‘Roll’ and ‘Roll loc Vis’ attributes, which allow them to be rotated from a different position. The ‘Roll Loc Vis’ attribute will display a locator that controls from where the roll rotates.

    (roll offset positions) 
  8. ‘Upper Roll Offset’, ‘Lower Roll Offset’ – The initial roll offset position from the ctrls. In other words, translation values of the roll locators.
  9. ‘Upper Lip Push’ – The lower lip will push the upper lip when they collide. Has an on/off attribute on ‘M_upper_lip_ctrl’.
  10. ‘Micro Ctrls’ – Add a ctrl for every lip skinning joint.

Connections:

  • ‘Root Input’ – Drives the whole node, usually driven by the head.
  • ‘Head Output’ – An output at the ‘Root Input’ usually drives the upper teeth.
  • ‘Jaw Output’ – An output at the jaw joint usually drives the lower teeth.

_____________________________________________
Get Arise at: https://www.ariserigging.com

Updated on May 13, 2026

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