---
title: Scene Settings
description: "*(New in version 1.03.02)* ![](https://ariserigging.com/wp-content/uploads/2026/05/image-232.png) Settings are organized into two tabs: '***Current Scene Settings***': These settings are specific to the currently open scene. They will be saved with the scene and automatically loaded whenever the scene is loaded. '***Default Scene…"
url: "https://ariserigging.com/docs/elements/scene-settings/"
updated: "2026-05-12"
category: Elements
---

# Scene Settings

*(New in version 1.03.02)*

![](https://ariserigging.com/wp-content/uploads/2026/05/image-232.png)

Settings are organized into two tabs:

'***Current Scene Settings***':
These settings are specific to the currently open scene. They will be saved with the scene and automatically loaded whenever the scene is loaded.
'***Default Scene Settings***':
The settings under this tab serve as the default configuration for every new scene. Any new scene you create will inherit these default settings.

**Suffix****:**

**Joints Suffix:**
All Joints will have this suffix. For studios that may need to use a different suffix due to their pipeline. Default: '_*jnt*'.
Joints name structure: "*[node_name]_[joint_name][suffix]*"

**Ctrls Suffix:**
All Ctrls will have this suffix. For studios that may need to use a different suffix due to their pipeline. Default: '_*ctrl*'.
Joints name structure: "*[node_name]_[ctrl_name][suffix]*"

**Colors:**

**Ctrls Default Colors**:
Change the default colors of the ctrls.
A 'rebuild' is required to see the changes.

**Ctrls Default Left Colors**:
Change the color of ctrls belonging to nodes with the prefix 'L_'
A 'rebuild' is required to see the changes.

**Ctrls Default Right Colors**:
Change the color of ctrls belonging to nodes with the prefix 'R_'
A 'rebuild' is required to see the changes.

**Joints Default Color**:
Checkbox to enable joints default color. This will also activate the color widget, allowing you to choose a color.
A 'rebuild' is required to see the changes.

**Scripts:**

**Pre Build Script**:
A pre-build script to run prior to each build operation.

**Post Build Script**:
A post-build script that runs after the nodes creation pass in every build operation.

**Final Build Script**:
A final-build script that runs after Arise completes all passes during the build operation.
