---
title: CA Tentacle
description: "![](https://ariserigging.com/wp-content/uploads/2026/05/image-295.png) Creates a cartoon tentacle, a combination of a ribbon and spline IK. Guides: - **'Tentacle Aim Guides'** - Position where the ctrls will be. The number of guides depends on the attribute 'Ctrls Count'. Attributes: 1. **'Single Side Guide'** - For…"
url: "https://ariserigging.com/docs/ca-nodes/ca-tentacle/"
updated: "2026-05-13"
category: CA Nodes
---

# CA Tentacle

![](https://ariserigging.com/wp-content/uploads/2026/05/image-295.png)

Creates a cartoon tentacle, a combination of a ribbon and spline IK.

Guides:

- **'Tentacle Aim Guides'** - Position where the ctrls will be. The number of guides depends on the attribute 'Ctrls Count'.

Attributes:

1. **'Single Side Guide'** - For some [**Aim Guides**](https://ariserigging.com/docs/elements/guides/), the 'side_vector' (twist) is locked and driven by a single 'side_vector', which keeps the orientation consistent. Uncheck this attribute to unlock them if you need more control over the twist. Re-template is required when changes are made. [**[Video]**](https://youtu.be/-1fpRw6oJME?t=233) 
2. **'Ctrls Scale'** - Scale all the node ctrls. Note that the attachments [**'Ctrls Settings'**](https://ariserigging.com/docs/attachments/ctrlssettings/) and [**'CtrlsShape'**](https://ariserigging.com/docs/attachments/ctrlsshape/) will override this. 
   *[As of version 1.06.03]*  'Update' button to change the ctrls size without requiring a rebuild. [**[Video]**](https://youtu.be/-1fpRw6oJME?t=31)
3. **'Clean Transformations'** - If checked, the [**zeroed pose**](https://ariserigging.com/docs/elements/poses/) will be the same as the [**bind pose**](https://ariserigging.com/docs/elements/poses/); if unchecked, when zeroing the ctrls, they will align with a world axis specified in the following two attributes. **[[Video]](https://youtu.be/-1fpRw6oJME?t=61)**
4. **'World Orientation'** - The world axis the ctrls will align with when zeroed. **[[Video]](https://youtu.be/-1fpRw6oJME?t=61)**
5. **'World Orient Twist'** - Along with 'World Orientation', defines the ctrls zeroed pose. Usually, the default value of 0 is the correct value. **[[Video]](https://youtu.be/-1fpRw6oJME?t=61)**
6. **'Expose RotateOrder'** - Exposes all the ctrls 'RotateOrder' attribute in the Channel Box. [**[Video]**](https://youtu.be/-1fpRw6oJME?t=149)
7. **'Secondary Ctrls'** - Secondary ctrls are added under some ctrls to help prevent gimbal lock.
   A visibility attribute is added to the parent ctrl. [**[Video]**](https://youtu.be/-1fpRw6oJME?t=157)
8. **'Ctrls Count'** - The number of ctrls/guides to create; modifying this attribute requires a 're-template'.
9. **'Joints'** - The number of skinning joints along the tentacle.
10. **'Micro Ctrls' **- Add a ctrl for every ribbon skinning joint. [**[Video]**](https://youtu.be/-1fpRw6oJME?t=211) 
11. **'Sine'** - Add wave-like control attributes to the first ctrl.
12. **'Bezier Ctrls'** - Add ctrls that deform the ribbon like a Bezier curve. [**[Video]**](https://youtu.be/-1fpRw6oJME?t=222)
13. **'Bezier Ctrls Offset'** - Position offset of the Bezier ctrls from the joint chain.

Connections:

- **'Root Input'** - Drives the whole node.
- **'Root  Output'** - An output at the first joint 'tentacle_0_driven_jnt'.
- **'Tip Output'** - An output at the tip joint.

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