---
title: ConnnectAttribute
description: "![](https://ariserigging.com/wp-content/uploads/2026/05/image-344.png) The 'ConnectAttribute' attachment connects between existing Maya attributes. Attributes: - **'Method'** - Dropdown with two options that enable one of the attributes below. - **'List'** - Choose from a list of all ctrls and joints associated with the node. - **'Node Name'** - You…"
url: "https://ariserigging.com/docs/attachments/connnectattribute/"
updated: "2026-05-13"
category: Attachments
---

# ConnnectAttribute

![](https://ariserigging.com/wp-content/uploads/2026/05/image-344.png)

The 'ConnectAttribute' attachment connects between existing Maya attributes.

Attributes:

- **'Method'** - Dropdown with two options that enable one of the attributes below.
- **'List'** - Choose from a list of all ctrls and joints associated with the node.
- **'Node Name'** - You can enter any Maya transform name here, even from a different node, though this might cause problems, so only transforms belonging to the node should be used. You can load a selected transform by using the arrow button. Check your selection by looking at the indicator '*****' color and tooltip.
- **'Attribute Name'** - Type the name of an existing attribute on the node you specified above.
- **'Hide Attribute** - Hide the attribute from the ChannelBox.

Notes:

- A node can have more than one attachment of this type.
- Another attribute can be connected to this attribute using an [**'AddAttribute'**](https://ariserigging.com/docs/attachments/addattribute/) attachment or another 'ConnectAttribute'[https://newaccount1619350932681.freshdesk.com/a/solutions/articles/69000514872](https://newaccount1619350932681.freshdesk.com/a/solutions/articles/69000514872) attachment.

Limitations:

- Can only connect between attributes on different nodes.

_____________________________________________
Get Arise at: [https://www.ariserigging.com](https://www.ariserigging.com/)
